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武 · Katana Inu
PREMIUM COMBAT. PROVEN TEAM.
Investor Deck · 2026

Premium AA multiplayer action game.
5 years built. $11M+ deployed. Raising $5–6M.

INVESTOR DECK · 2026
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I N V E S T O R · D E C K · 2026
Katana Inu 武 · KATANA INU

Premium AA Combat. Investor Ready.

A fast-paced premium AA multiplayer action game  ·  Five years built  ·  Open Beta Demo on Steam  ·  $11M+ deployed  ·  Raising $5–6M

5+ yrs
Development
$11M+
Deployed
100K+
Community
$3M+
Revenue
$200M
Peak FDV
01 · Executive Summary

The Short Version.

Katana Inu is a fast-paced premium AA multiplayer action game with grappling hook, double jump, and fluid skill chains. Five years in development. Currently in Open Beta Demo on Steam. 100% original IP. Built for the 3+ billion mainstream gamers first, with an optional Web3 monetization layer on top.

$11M+
Capital Deployed
$540K+
Founder Personal
$7.75M
Raised 2021
$200M
Peak FDV
$3M+
Lifetime Revenue
100K+
Active Community
5
Game Modes Live
100+
Skins & Weapons
4
Target Platforms

We are raising $5–6M for 10% equity at a $50M pre-money valuation — the same valuation as our 2021 seed, but with five years of finished product behind it. This is growth capital for global marketing and platform expansion. Not survival capital.

02 · The Vision

Fun First. Web3 Optional.

On stage in Dubai 2022, I said it out loud: build a game purely for FUN first. Everything else, Web3, token, NFTs, comes after. That was the original plan, and we executed exactly on that.— Marwan Haddad, Founder

The mainstream gaming market is $190B+ with 3.1B gamers worldwide. Any project that tries to convert the small crypto audience first is fighting over scraps.

Think of Web3 as an optional premium cosmetic layer — like Steam's marketplace or Epic's V-Bucks, but with true digital ownership. Players who don't care about blockchain never notice it. Players who do, love it. It doesn't affect the core game. Two distinct monetization channels from the same product — traditional F2P revenue plus a digital ownership premium for the players who want it.

This is the Web2.5 thesis: the seamless intersection where mainstream gamers play a great game, and crypto-native players unlock extra value on top of it.

Katana Inu — What We Offer
What we offer
Premium 3D Models · NFT Solutions
Custom Maps · Cinematic Trailers
03 · Competitive Differentiation

Why We Win.

Most Web3 gaming projects put the token economy before the game. We inverted this. The game is built first. The Web3 layer is an optional monetization booster. This is how you build retention — and how you build a company that doesn't collapse when token prices move.

Three Structural Competitive Moats

  • Anti-bot. Anti-farming. Anti-mercenary. Our reward system only pays out to real players who hold NFTs AND reach Level 5+ — bots can't farm it, mercenaries are capped by tier, committed players win biggest.
  • Skill-based, not stat-based. 100% no pay-to-win. Every cosmetic is purely aesthetic. This is the only sustainable model — Fortnite, Brawlhalla, and Valorant all prove it.
  • Original IP with no licensing risk. 100+ characters, all owned outright. No royalties, no expiring licenses, no third-party dependency for the franchise.

Comparable Market Exits

Brawlhalla (acquired by Ubisoft) · Fall Guys (acquired by Epic Games for ~$100M) · Stumble Guys (mid-core F2P multiplayer) · Mortal Kombat (ongoing franchise). Katana Inu targets the same mass-market F2P multiplayer audience — original IP, multiple game modes, cosmetic-only monetization.

04 · The Game

Premium AA Combat. Skill-Driven.

A fast-paced multiplayer action game with sword + ability combat, original anime-inspired aesthetic, and a full eSports tournament structure built into the game.

In-Engine Footage · Open Beta Demo On Steam

Combat Mechanics

  • Grappling hook traversal across maps
  • Double jump + air dash for vertical play
  • Fluid skill chains with deep combo system
  • Class-based abilities with unique kits
  • 100% skill-based — no pay-to-win

Aesthetic & Polish

  • Anime-inspired but original IP — not derivative
  • Photorealistic Unreal Engine environments
  • 50+ cinematic-quality character animations
  • 4 premium-grade trailers already produced
  • Original IP characters with full franchise potential

Platform Roadmap

PlatformStatusNotes
PC (Steam)✅ Live — Open Beta DemoFree-to-play, playable now
Web3 Launcher✅ Live — Custom LauncherNo Steam required · wallet + music built-in
Epic Games Store⚡ After raiseTarget Q3 2026
PlayStation 5⚡ After raiseTarget Q1 2027
Mobile (iOS / Android)⚡ After raiseTarget Q2 2027
🎬 Official Trailer · Katana Inu

The Game. In Action.

PLAY TRAILER
In-Game Screenshots · Unreal Engine 5
05 · Modes & Content

5 Modes Live. More Coming.

ModeDescriptionStatus
1v1 DuelRanked sword combat for skilled players✅ Live
3v3 SquadTactical team-based action on small maps✅ Live
Free-For-All8-player open arena, fast respawn✅ Live
Battle RoyaleLarge open-world map, up to 100 players✅ Live
TutorialOnboarding for new players✅ Live
Zombie ModeCo-op PvE survival⚡ After raise
Squad PvEStory-driven mission co-op⚡ After raise
Tournament ModeBracketed competitive with prize pools⚡ After raise
100+
Skins
100+
Weapons
6
Maps
50+
3D Animations

All content is handmade. No procedural generation. No asset-flips. Five years of focused production.

06 · Original IP

The Human Hybrid Universe.

Three classes. One cohesive universe. Every character is handcrafted with unique visual identity, signature weapons, and a distinct playstyle — built for depth, not just aesthetics. 100% original IP.

Katana Inu
Human Fantasy · Speed Class

The face of the franchise. Highest movement speed, aggressive playstyle. Built for quick-strike chains and dominant flanking.

Katana Inu Samurai
Human-CatFace
Khai · 猫 · Precision Class

Low HP, high ability efficiency. Precision-focused with superior agility. Demands positioning mastery.

CatFace Khai
Human-DogFace
Doge · 柴 · Power Class

Higher HP pool, larger mana reserve. Excels in sustained combat and area control.

Katana Inu DogFace
Samurai
Samurai · Human
Khai
Khai · CatFace
Katana Inu
Katana Inu · DogFace
Bitcoin
BTC Warrior
Ethereum
ETH Warrior

All classes are equally balanced in raw power. This creates franchise extensibility: animated series, comics, merchandise, cross-IP collaborations.

OURHEROES

Characters forged in steel.

3D High Quality Characters · All Original IP

BEST CHARACTER SHOWCASES
SZ Trader
Immutable
Ethereum
Binance
Katana Inu Warriors
Real Blockchain Collabs
3D Models. Real Partnerships.
Katana Inu Weapons
100+ Handcrafted
Weapons & Skins
07 · In-Game Economy

Seamless Player Economy.

We've integrated an invisible blockchain infrastructure layer (Thirdweb) that gives players digital asset ownership without friction. Email/Google login creates a wallet automatically. Players who don't want crypto never see it. Players who do, unlock a premium cosmetic economy — similar to Steam Marketplace, but with true ownership.

Standard Revenue (Web2)

  • Sign up with email or Google — standard F2P account
  • Buy skins and weapons with credit card
  • Battle pass, seasonal content, cosmetic upgrades
  • Tournament entry fees and prize pool revenue

Premium Layer (Web3 Optional)

  • Cosmetic NFTs — players own their items, trade freely
  • Collectible characters with secondary market value
  • Additional revenue from secondary marketplace royalties
  • Engagement loop: ownership creates deeper attachment

This is how you extract more value from engaged players without alienating casual users. The top 5–10% of a game's playerbase typically drives 50%+ of revenue — our Web3 layer targets exactly this high-value segment.

08 · Current Traction (2026)

These Numbers Are Real.

All of this organic. 15K+ Steam downloads + 25K+ Steam visitors — paid $0, only with our community.

$11M+
Total Capital Deployed
$540K+
Founder Personal Capital
$7.75M
2021 Institutional Raise
25K+
Steam Page Visitors
15K+
Steam Downloads (Beta)
100K+
Active Community
40K+
Token Holders
$200M
Peak FDV Reached
$3M+
Lifetime Project Revenue

KOL Network

  • 50+ active KOL creators across crypto and gaming verticals
  • 5M+ combined reach
  • Active partnerships with blockchain ecosystem accounts
  • Ready to activate at scale upon raise close

Blockchain Integrations

  • Sui — ecosystem partner, frame animation live
  • BNB Chain — token bridge + character
  • Avalanche — character + reveal video
  • IMX, Polygon, Solana, ETH — characters + community

Every follower, download, and dollar of revenue was generated through community, KOL network, and organic product quality. The launch engine starts when the raise closes.

09 · Roadmap 2026–2028

The Path Forward.

Q3 2026
Open Beta Polish + Round Close
  • Final bug fixes across all modes
  • Performance optimization
  • Investor round close ($5–6M)
  • Marketing engine activation
Q4 2026
Full Launch on Steam
  • Public 1.0 launch
  • First seasonal ladder
  • Zombie Mode beta
  • First branded tournament series
Q1 2027
Console Launch (PS5)
  • Cross-progression PC ↔ console
  • Console-optimized controls & UI
  • Console-exclusive cosmetic drops
Q2 2027+
Mobile + Franchise Expansion
  • iOS + Android launch
  • AI Agent system live
  • Franchise expansion (media + esports)
Bitcoin
Ethereum
Avalanche
Solana
Niero
Creo
HumanHybrid Universe · Original IP · 100+ Handmade Characters
10 · Team & Founder

The Founder.

Marwan Haddad, Founder & Creative Director

  • 20+ years in online business: e-commerce, marketing, digital ventures
  • 9+ years as crypto investor and operator
  • Built first web agency in 2009 from zero, serial entrepreneur with millions in revenue across multiple businesses pre-Katana Inu
  • Lifelong Muay Thai practitioner and anime culture native
  • $540K+ personal capital invested into Katana Inu since 2021
  • No founder salary since early 2025 — currently bridging the project from personal savings
  • Spoke publicly on the Web2.5 thesis on stage in Dubai 2022, before the rest of the market caught up

Strategic Hires Coming With This Round

CMO
Marketing Lead
COO
Operations
CSO
Strategy
Senior
Game Producer
11 · Investment Round

The Ask.

$5M – $6M
For 10% Equity · $50M Pre-Money Valuation
Equity (preferred) · Open to publishing partnerships

Use of Funds

Allocation%Amount
Marketing & User Acquisition60%$3.0M – $3.6M
Game Development Sprint
Zombie Mode · Squad PvE · Console port
20%$1.0M – $1.2M
Strategic Hires (C-Level)10%$500K – $600K
Platform Expansion
Epic Games Store · PS5 certification · Mobile
10%$500K – $600K

This is growth capital, not survival capital. The product is finished. We need the launch engine.

In 2021 we raised $7.75M with just a trailer. Today we have a full product, 100K+ community, $3M+ revenue, and 5 years of execution behind us, at the same valuation. Do the math.

Comparable Market Benchmarks

Brawlhalla (acquired by Ubisoft, multi-million MAU F2P fighter) · Fall Guys (acquired by Epic Games ~$100M, cosmetic-only F2P) · Stumble Guys (Scopely, similar casual multiplayer model). Katana Inu targets the same mass-market F2P multiplayer audience with a more polished, skill-based product and broader platform coverage.

Katana Inu Gameplay
Five years. One vision.
Now ready to scale.
Open Beta Demo on Steam · katanainu.com
Next Step

Ready to Invest in the Next Breakout Title.

Open Beta is live on Steam. The game is built. The community is real. If you see what we see, let's talk.

Play on Steam — Free
marwan@katanainu.com Telegram · @Marwan1412
FAQ · Common Questions

Quick Answers.

Can I play the game right now?
Yes. Open Beta Demo is live on Steam — free to download and play.
→ store.steampowered.com/app/2706070/Katana_Inu

We recommend trying the game before any further investment conversation. The product speaks for itself.
What's the revenue model?
Free-to-play with cosmetic-only monetization — skins, weapons, battle pass, seasonal content. No pay-to-win mechanics, 100% skill-based gameplay. Additional Web3 premium tier for players who want digital asset ownership. Similar model to Fortnite, Brawlhalla, and Valorant.
How does this compare to competitors?
Direct competitors: Brawlhalla, Mortal Kombat, anime-style fighters. Katana Inu differentiates with: original IP, 5+ game modes (not just 1v1), grappling hook mechanics (unique), and a built-in Web3 cosmetic layer for players who want it. The only multiplayer fighter with a true digital ownership economy.
Can I play with friends?
Yes. Ask us for a Steam key and play with up to 10 friends together. Reach out via marwan@katanainu.com or Telegram @Marwan1412.
What does the raise cover?
$5–6M for 10% equity at $50M pre-money. Capital goes to: global marketing & UA (60%), game development sprint — Zombie Mode, console port (20%), C-level strategic hires (10%), platform expansion — Epic Games Store, PS5, Mobile (10%). This is growth capital — not survival capital. The game is already built.
Legal · Risk Disclosure

Forward Looking. Honest.

This document is informational only. It does not constitute an offer to sell securities or a solicitation to invest. Any investment in early-stage gaming ventures carries significant risks including but not limited to: market volatility in the gaming sector, regulatory uncertainty, execution and launch risk, and reliance on third-party platforms (Steam, Epic Games, Sony).

Forward-looking statements throughout this document reflect current intentions and are not guarantees. Prospective investors should conduct independent due diligence with qualified legal, financial, and tax advisors before making any decision.

Past performance, including the 2021 raise and historical FDV, is not indicative of future results.

Katana Inu — Thank You